Thursday, 4 June 2009

So... how was it for you?

Since the start of this project I always knew what goal I wanted to pursue – Animation. I always knew it was going to be a long and arduous target to reach, so I had to make sure I had an organised and solid year plan. Before the project was laid out, I knew that 3D animation was not a subject I could just jump into. I would need a substantial amount research and character designs to build it up. Being honest, at the beginning of this project I was not planning on developing my 2D skills, but, I feel that, from the research I had done in FMPA1, I had finally found an art style that was suited for me. I think I was compelled to explore this new art style to try and broaden my skills. After all, for this industry, I think it’s important to have a wide range of skills.

I also decided to delve into Storyboard art and comic art for two reasons: 1 – It would help in creating a cut-scene and 2 – It would expand my skills and knowledge even more by learning the process involved for creating such things in the industry.

Throughout FMPA2 I have successfully maintained all three major sections of the project: Storyboard/Narrative, Comic and 3D animation. I did originally state in my Learning agreement that I would have two cut-scenes done by the end of this project. However, I have learnt since then that doing such a thing would be near impossible over such a busy space of time. Had I of not done the comic art work I may have been able to find time to complete a second cut-scene, however, I feel I have accomplished more regardless of this. I did also state that I would use the program AfterEffects to add special effects and increase the quality of the submission. While I have not done that, I do not feel that it is that much of a problem. My attitude throughout the last month of the project was to focus on what was important for me and, ultimately, what would be more beneficial for me portfolio. I remembered back when the guys from ‘Ninja Theory’ informed me of the best way to layout an animation portfolio – “The models don’t have to be perfect, there doesn’t have to be any texturing. It’s the animation that counts!”

Whilst creating the storyboards I was trying to decide on which cut-scene narrative I wanted to create. My favoured one involved a fight scene, however, I soon came to realise that I would not have the time to fulfil everything that I wanted to achieve in that scene. So I decided to choose something of a simpler taste while containing a good range of character integration.

While animating my cut-scene I discovered a few problems with two of the character’s skeletal rig and weighting. As I had already got so far into the animation I faced the dilemma of either restarting the animation, fix the problem and run the risk of not finishing on time, or continue on and try to make the most of what I had available to me. I decided with the latter and put the rigging error down as a learning experience – Always carry out a 100% test of the character’s movement capabilities before proper use. I was a bit disappointed with this error because it meant I had to be more careful and subtle with my character animation.

As I ploughed through the cut-scene the animation controls, timing and graph tool were all becoming easier to understand and use. I was quickly picking up on the different ways to move the characters more efficiently. I felt that if I carried on this method of animation after the course, then I would easily be able to create even more character cut-scenes.

I was generally pleased with the end result of my cut-scene. After all this is the first time I had ever undertaken such a large task. There are a few unresolved problems and the detail of the environment isn’t that pleasing to the eye, but if someone were to watch it and smile, then none of those problems would matter.

In conclusion I feel that overall I managed to accomplish my target goal. Despite not completing everything that I had set myself in the Learning agreement, I have managed to compensate and complete more worthwhile tasks. Within a terms work I have managed to create: a solid set of character concept designs using my newly approved art style, a good range of narratives to work with, a complete clip of storyboards and an additional half finished one, the first chapter to comic and a fully rendered animation video that includes 4 fully animated characters and two working environments. Whether I get a good mark out of this or not, I feel confident that with the knowledge I have gained I can easily continue creating this animated shorts and progressively become more and more professional. I also feel that I now have a broader field for job seeking as I can now confidently storyboard and create comic art.

If I could go back and change anything, I think the main thing would be the amount of time I spent pondering on which narrative to storyboard, and proof animating the character models before using them for the proper scenes. If I could have made those changes to be more efficient with the project I feel I would have had a much better quality video.

Sunday, 31 May 2009

We did it guys!!

That's a rap!

Wow! I can't believe it! It's finally over! 3 whole years of work!

Well done everyone for making it through!!

Now lets go do what we all share so much love for - GAMING!!!

Saturday, 30 May 2009

I can't believe it came to this

I was originally going to post these on my own website. So for now, I'll be posting a the first chapter on here. These are the first 6 pages. I'm planning on doing another 2 to finish the chapter off, so keep a look out for them. If anyone wants to give me some feedback about these then please do!!






Tuesday, 26 May 2009

This is going to be close...

Reporting from the depths of bed... I have unfortunately caugh a cold, or as some like to call it - manflue. Just what you need a week before hand in, right?

It's funny how work quickly stacks up over time. This past month I have been working ferociously to finish off pictures and complete my cutscene. I've just about finished my poster for the exhibition so all I have to do now is go in a pay for it.

Also on the 3D front, I have just finished my animation. So now I need to render it, format it, compress it, voice it etc etc.

I feel I could have finished this a lot earlier if it weren't for Maya being so problematic. The end result is by no means perfect, there is still a lot of issues that I had to tuck away from sight. Issues such as imbalanced weighting, misplaced rig joints and so on.

This is definitely something that I will continue improving after the course is done. Despite all the mishaps and complications it has been a fun and rewarding experience. My only hope now is that I can get it all into video format before time runs out!

Thursday, 14 May 2009

Are you still there?

Another glimps at the animation in progress


Is someone in here?

Edit - I'm currently rendering a small version for this scene to test it's outcome... it's rendering on all 4 processors, its been running for about... ooh, say 30 minutes and its rendered 61 frame! It's going to be a long night!

I can't wait to render the whole thing! It's going to melt my computer!!

Don't stop me now!

I'm having such a good time!

3D work is finally moving! Here's a preview of the scene thus far.


I was originally going for a fight scene, but due to lack of time I'm going for a 'group meeting' with character development. All characters in this scene have been rigged, weighted and have appropriate expressions in blend shapes. I'm hoping to get this done within the next week so I can concentrate on compiling the video... and adding the appropiate sounds.

Wednesday, 29 April 2009

New demon on the block

So with progress on the comic going smoothly, I thought it would be a good oppertunity to process some of the characters that didn't make it into the 3D selection.

First one down is Ada (Aida) The demon doctor

Sunday, 19 April 2009

You pulling faces at me?

Just a few expressions I'm creating using Blend Shapes Tool in Maya. This clip shows about 13 out of 17 different face sets I have made. Combining one with another should lead to some creative faces.

Link

Saturday, 18 April 2009

Exhibit - A...


Title Page of my, soon to be, web comic... it's certainly eating up my time.

I will post updates on my 3D work later next week.

Tuesday, 31 March 2009

The long run before the first jump

I'm really starting to get into the work flow again. Recently I have been creating my character models and at present they are all at different stages. (Which will be easier to demonstrate their process)

This first one is the chracter Teargems...

As you can see, it is just a basic mesh as it stands. Once the hands and head are done I'll then add more detail and loops.

The next model is Jimmie the Bullet. The one's model is complete and is now under-going UV marking (hense the blue lines) Once I'm satisfied with the marking, I'll create a UV Map and complete the texturing.


The Next model is cK. I have completed the UV mapping for this one, and am currently texturing in Photoshop.

The maps aren't as tidy as I'd hoped, however I feel confident that they will work and give me a pleasing result.

Lastly is character Iron, whom I displayed at last terms presentation.

He may look the same as before, but I have actually re-modelled and textured it. One thing that I did learn during the animation process for the presentation was that the character model was lacking enough loops for smooth movement. Thus, I went back to the model to adjust it, re-map it, texture it and now to rig it.

Away from the 3D side of work, I have been keeping myself busy with drawing and reading. I recently finished a character drawing of cK, using on of his many sound wave blast attacks.

On the advise from a friend, I decided to have a play with colour in photoshop. My original drawing of this was quite dull; the colour didn't match the 'mood' of the picture. The mood being rather 'epic' and thrilling, it needed to have a bolder, exciting and alive feeling. I will continue experimenting with this technique in future drawings to see where it can take me.

I have also been reading my way through a couple of books. I recently bought 'On Horror Writing' (recommended by Nigel), a handbook on the secrets of the success of the scariest genre of all. The reason I am reading this is because I feel it will aid me in creating my cutscene for the end of year show. The Horror genre is very good at quickly introducing characters, having the audience connect to them, and then having them brutally killed off. As the end of year show clips are most likely going to be short, I'll be focusing on the first two aspects - quick intro. and audience connection.

The book will also be helpful for a comic... Yes! In addition to all this, I'm actually creating a comic... And yes! It will be based off of my game idea - 1.0.3. I recently bought 'The Art of Bolt' by Mark Cotta Vaz and 'The Art of Pixar Shortfilms' by Amid Amidi for reference and inspiration. I'm currently writing the script and screenplay for the first 6 / 7 pages. The first page is complete and I will be displaying them once I have my online portfolio site up and running.

Tuesday, 17 March 2009

Start of a new

I sure has been a while, so I'll get right to the point.

Sinse the dissertation hand in, work has been all over the place. The first week and a bit I had a break from work. All that writting and reading had me mentally worn out. Then for some unknown reason my harddrive decided to die... litterally. I am so glad I had everything backed up, and that the thing didn't break two weeks prior. That would have been hectic.

So sinse then, I've bought two more harddrives to be doubly safe and have tried to progress into this new terms work.

I've been focusing a lot on narrative over the past few weeks. As I'm doing an animation for my end of year show it's going to be important that I get the right scene made for the viewing audience. I went to see Nigel (One of the course tutors) for a hand in where to look and what to focus on. His advice was sound (as always), he advised me on a book called 'On Horror Writing' which I've just bought off amazon.

He also told me to relate my narrative work to videos, films and animes that I find most emotionally moving. One in particular that I've chosen is the anime One Piece. I'll be studying one scene for narrative inspiration. Said scene involves Pirate Luffy (The main character) fighting against a government agent Rob Luchi in a vein attempt to save one of his crewmen. It has always moved me to tears. I'm also choosing two more favourite videos, films, anime scenes to study for emotional response. I'll update on which ones later.

I have started story boarding one of the narratives that I have created. I'm expecting to change it as the weeks go by. I'm still watching Derek Thompsons DVD for constant reminders in contrast and how to best lay a scene in story boarding.

Sunday, 18 January 2009

better late then dead...

It has been a while coming, but I've finally finished another of my character designs. This one being based off of Death.




Grin D. Reapor -



He's a metal head... with a metal head. ba dum tish!

Thursday, 8 January 2009

Something for the kiddies...

I started this pieces as a rough template for my upcoming presentation. I did all the colours on 1 layer just roughly scraping everything together, but somewhere along the line I turned this from a rough piece into a finished piece.


A big thanks to Jimmie who helped me create this picture. This is the first time I've attempted doing a 'Fisheye' style image, and having him around sure made things a lot easier.

I'm going to have another crack at the Fisheye style casue its AWESOME!!! and it suits the sort of work I'm doing.