Wednesday, 31 December 2008
20.08!! Going! Going!! Gone!!
Me mum, gawd bless her, she got me the art book of Howls Moving Castle to help me with my work... and me Dad got me Gears of War 2 to not help with the work. Awwww bless um.
So yeah, as well as a lot of gaming, I've been keeping busy with work. I've been trying to redesign one of my characters, TearGems. I've made about 5 concepts in total, trying different looks. I think I've finally got it sorted. I'm not gunna post any pictures, this is just an update.
I've been trying to sort out my presentation too. I'm currently re-writing the script, creating some background templates, animating a short clip, rendering, and video editing. Whew... Got a lot more to do though. If everything works accordingly I should be alright for hand in and presentation. If it goes according to sods law, page 32, section 5, paragraph 2, line 2, everything will go balls up -_-
Anyway!! Its about midnight. So I'm gonna go get the bubbly ready.
Here's to the new year!! Let's make it a good'n eh?
Saturday, 20 December 2008
Presenting...
Characters in pic (C) Eiichiro Oda's One Piece
Saturday, 13 December 2008
Following the crowd


Tuesday, 2 December 2008
Protagonise this!

Also, I have been working on a proper nice res. (neither low res. nor high res.) model for Iron.

I'm still working on the hair, feet, tail and several parts of the head. I'm hoping to have it finished by the end of the week AT LEAST!!
For creating the model, I studied the latest 'Sonic Unleashed' models, as they bare small similarities to mine... well... more then other models... >_> <_<

Oh! And on a side note! I've finally started using AfterEffects. Better late then never, eh? So far I've learnt how to slow down and speed up moments in video clips... hardcore! Next thing you know I'll be King of the world.
Monday, 1 December 2008
Animation and Sound studio
I was planning, for my end of year show, to create an animated cut scene, and with this equipment I'll be able to increase the quality of it by leaps and bounds. The last time I tried to do sound recording for a presentation it was a nightmare! This new equipment should give me more courage in the future of this project.
Side Note - I'm looking into the newest Sonic the Hedgehog game for modelling referencing. Preferably the faces on the models.
Friday, 28 November 2008
Did you say the D word?
Basically, Adam sprung into my room, like he usually does, and told me about this 'Channel 4 on Demand' thing that's on the web. I checked out the page, downloaded the program and can now watch old and new channel 4 programs at my will! Awesome! Much love to Adam.
I've found a few videos that are useful for animal research, but I'm yet to find a decent human anatomy one... I found one called 'The Anatomist' watched the first 10 minutes and nearly threw up... It was more about cutting bodies up then portraying how they worked. ¬_¬
The video archive is fairly large so there's bound to be something useful amungst it all.
I'm also going to have a look through some films, namely: IronMan, KungFu Panda, The Incredibles, Surfs Up, and maybe a few One Piece ones.
IronMan, because it'll have some good walk cycles with additional weight.
KungFu Panda... cause it related more to my work, character wise.
The Incredibles and Surfs Up, for animation inspiration
And One Piece for dynamic scene shots... for storyboarding... and because I like it.
I am a little behind as far as my work calendar goes, and I'm blaming 'Left 4 Dead' because of it. That game is so damn addictive especially when you've got three more players, that you know, fighting alongside you. Seriously! It's wonderful to get a FPS that pulls you together with people, rather then competing against one another.
Thursday, 27 November 2008
more first concepts -

Second is Teargems. An angelic 'balancer'. Her ability is to create extremely dense crystals from her eyes. The crystals are stronger then diamond and can be moulded at her will. When her tear pours become agitated the diamond formations will become more jagged and sharp.
Tuesday, 25 November 2008
Yoshitoma Nara
His paintings are "in the moment," often done in one night in order to fully capture fleeting feelings. Nara 's pieces express the importance of imagination, childhood and innocence while jarring viewers with a unique intensity. Once the viewer is caught by the aggressive gaze of his characters, it's hard not to feel the commotion Nara wished to express.
Part of a revival of pop art, Nara has an extremely large fan base in Japan and has an almost cult like following. Nara bends the distinctions between high and low art by offering a line of merchandise featuring his characters ranging from ash trays to t-shirts." - http://www.linzercola.com/narabio.html


His work certainly has a cute side to it. Most of his paintings are of small children with glares that could turn someone to stone. Nara's work is definitely something I'm taking for inspiration, especially for my JTB character.
Monday, 24 November 2008
Death, himself...!!!

Tuesday, 18 November 2008
I'm getting the hang of this...
It's like Nintendo 64 spec!!
I'm using this as a guinea pig for my inhumane experiments. It's not going to be taken through into next terms work!



OSU!! DAI SEI KOU!!! Looks simple, but it's been a major hassle for me. During this process I also learnt that when making a NURBs curve to control an iK Handle, it is best to PARENT Constraint instead of a POINT constraint, which is what I had been using.
So, I figured, if this method works for the feet, then it's bound to work for the head. The results came up positive -






Weighting a low poly model is SO much easier and less hassle then a high one. The model I made last year took me about 2 weeks full attention to get the weights remotely accurate. This one, I finished in about 40 minutes. I had to laugh, otherwise I would have cried.
So, with everything moving as it should, I'll run a few animations just to remind myself what to do and so on.
I must say, I'm getting very pumped up for next term! I can't wait to try this stuff out for real and get a proper cut-scene created!! XD
Moster Derek
http://derekmonster.blogspot.com/
"Derek is a veteran of the entertainment industry, having worked professionally in comic books, video games and feature films for over 14 years." - Imagine Magazine
His work is pretty incredible. I'm tempted to get hold of his recent DVD release!
Monday, 17 November 2008
Concepts

I know what you're going to say! "Hang on! That character looks a lot like the one at the top of the page!" Yes, you're right. The character concept here and the one at the top of the page is Iron. I've been drawing this character for a while now, but have never added a different art style other then my own. Sinse he's my own character, I thought I might as well use him for this project and see if I can achieve a good, fitting look for him. Hense the art style research!
Next I tried Jhonen Vasquez's extreme jaggered style
And then tried mixing the two
I'll carry on doing concepts until I'm happy with one style. Once that's sorted I'll apply it to other characters.
More references
After looking into some of the game screenshots I could see many characters resembling foxes, rabbits and birds, which gave me a strange feeling of deja vu... Yeah... StarFox.

These concept and screenshot references will be handy for making low res. character models. I'm not actually using this as artistic style research. This doesn't exactly fit in with my previous posts.
Images (c) Legend of Kay
Friday, 14 November 2008
Away. From. Knowledge.
So, I got a bit of catching up to do! And YES I have been doing work over this past couple of weeks! Hense why I'm about to spam this page silly >:)
Right! First off - I've been trying to look into a game that would be a key example of what I am working towards. Something that has an abstract cell shaded style, creature characters and being a 3rd person RPG...
Well luckily for me a game, only just recently released for the Wii, contained all of those things. It's called Death Jr, produced by Backbone Entertainment.

The story sounds simple yet interesting. I was expecting, having a game with Death's son in it, to be more about... well... death; harvesting the human pawns and ultimately do something to cause the Apocalypse, but no!
"It’s a poignant tale that is instructive to today’s youth about the dangers of global warming. Well, not really, but that’s a good one-liner for kids to tell their parents when asked.
DJ, Pandora and his gang are working on a science project in the woods by town collecting cocoons. DJ & Pandora stumble upon -- and accidentally release -- a creature from the one cocoon they shouldn’t have! Furi, the daughter of Mother Nature, has been released and interrupted in her transformation to the ultimate force of evil, or at least that’s what the “Enlarge your evil” marketing blurb promised on the box.
Furi is pissed at DJ and Pandora and goes on a rampage corrupting nature forces into vile creatures, and threatening DJ’s town and even DJ’s dad -- the Grim Reaper -- in the process. Naturally, it’s up to DJ and Pandora to set everything right and stop Furi’s evil transformation before it’s too late."
- Death Jr Producer, James Stanley
Amazing! Not much depth to the story, but very original.
And if that wasn't enough, I discovered that there are comic books of it too!
http://www.deathjr.com/comic.html
http://www.backboneentertainment.com/products/other_media/default.asp
I have got to get my hands on some of them! Until then, I'm keeping hold of Death Jr's concept art.
Saturday, 1 November 2008
Well this sucks...
So, just to let y'all know, updates are going to be slow for this blog until the problem is fixed. :( For now, the only way I can access the net is at my parent's house.
In the meantime, I've been working a lot with Silo and Maya; taking notes, putting them into practise and generally trying to remember past experiences. So far I've created a low poly character model in Silo, transferred it to Maya, rigged it, weighted it and animated it. All within 3 days.
Looking back, I can see errors with the rig where I haven't parented certain joints, but it's all part of the research. I would post some pictures, but I haven't got them present. I'll try to post them later on.
The other day I also got some handy tips from the training guy (AHHH I can't remember his name) from Zoemode. He certainly had a way with words; I came out of the tutorial feeling boosted and motivated to accomplish more. (A feeling I haven't felt in a long time... well for about 3 years now) I've got a few plans in my head for the coming week. Most of which will involve me making an archive of movement, postures and expressions. I'm going to half-inch my mum and dad's camera and hopefully get some of my house mates to do some mo-cap.
Tuesday, 28 October 2008
Life drawing




The sketchings aren't anything special, but remember, we're drawing as people move, so we have to get as much down as possible in only a few glances. It certainly gets the olde brain active. I'd recommend others try, if only to keep your artistic flow.
On a side note - I've finally got Maya 8.5 on my new PC Weeeey!!! So now the proper research begins! and it begins with catching up!!!
Wednesday, 22 October 2008
AT LAST!!!






I think art like that has something to offer to the gaming world. It certainly hasn't been looked at before... and there might be a reason for that but never mind! I'm going to take a shot at it!










