Friday, 28 November 2008

Did you say the D word?

Yes! With a lil help from Adam (http://gadajl.blogspot.com/) I have managed to finally find some useful video...

DOCUMENTARIES!!!

*DUN DUN DUUUNNNNN!!!!*

Basically, Adam sprung into my room, like he usually does, and told me about this 'Channel 4 on Demand' thing that's on the web. I checked out the page, downloaded the program and can now watch old and new channel 4 programs at my will! Awesome! Much love to Adam.

I've found a few videos that are useful for animal research, but I'm yet to find a decent human anatomy one... I found one called 'The Anatomist' watched the first 10 minutes and nearly threw up... It was more about cutting bodies up then portraying how they worked. ¬_¬

The video archive is fairly large so there's bound to be something useful amungst it all.

I'm also going to have a look through some films, namely: IronMan, KungFu Panda, The Incredibles, Surfs Up, and maybe a few One Piece ones.

IronMan, because it'll have some good walk cycles with additional weight.
KungFu Panda... cause it related more to my work, character wise.
The Incredibles and Surfs Up, for animation inspiration
And One Piece for dynamic scene shots... for storyboarding... and because I like it.

I am a little behind as far as my work calendar goes, and I'm blaming 'Left 4 Dead' because of it. That game is so damn addictive especially when you've got three more players, that you know, fighting alongside you. Seriously! It's wonderful to get a FPS that pulls you together with people, rather then competing against one another.

Thursday, 27 November 2008

more first concepts -

First one is ChibiKitteh. One of the smallest demon 'balancers'. His main ability is to emit large amplified blasts from his person. The blasts are created by his over-sized hearts that are within his body. The hearts don't pump blood, as his body doesn't require it.



Second is Teargems. An angelic 'balancer'. Her ability is to create extremely dense crystals from her eyes. The crystals are stronger then diamond and can be moulded at her will. When her tear pours become agitated the diamond formations will become more jagged and sharp.

Tuesday, 25 November 2008

Yoshitoma Nara

MC pointed out a really cool Japanese Pop artist. Yoshitoma Nara

"Today Nara has had tremendous international success. His innocent yet aggressive figures have been shown in over 17 one-person exhibitions, 20 group exhibitions and can be seen in over 27 public collections.

His paintings are "in the moment," often done in one night in order to fully capture fleeting feelings. Nara 's pieces express the importance of imagination, childhood and innocence while jarring viewers with a unique intensity. Once the viewer is caught by the aggressive gaze of his characters, it's hard not to feel the commotion Nara wished to express.

Part of a revival of pop art, Nara has an extremely large fan base in Japan and has an almost cult like following. Nara bends the distinctions between high and low art by offering a line of merchandise featuring his characters ranging from ash trays to t-shirts." - http://www.linzercola.com/narabio.html

His work certainly has a cute side to it. Most of his paintings are of small children with glares that could turn someone to stone. Nara's work is definitely something I'm taking for inspiration, especially for my JTB character.

Monday, 24 November 2008

Death, himself...!!!

My newest character design - JTB.


This isn't his finalized design, I am yet to string him through an artistic style like my other main protagonist, Iron.


JTB is a high ranking, balancer demon. His full name is 'Jimmie the Bullet', a name given to him because of his ability to travel at the speed of darkness. (Just a little under the speed of light) Despite his terrifying speed, he will offen stare coldly at anything that takes his interest for long periods of time. His favourite past-time is to listen to various forms of rock and metal music, and form a mosh pit... with himself. (Seriously, he moshes so fast that he bumps into himself)
You may have noticed a chain of bullets streaming out of his head. 75% of JTB's insides is bullets. JTB can consume bullets and keep stock of them inside his body. Once the bullets are inside, they are chained together and connected to the twin pistols attached to his head.
Quite an odd fellow... kinda reminds me of someone...

Tuesday, 18 November 2008

Eyez see you!!!

Eye control has been conquered! My powers are growing stronger!!! BUT I NEED MORE!!! MOOOORE!!!!!





I'm getting the hang of this...

Rigging is becoming easier and easier to do, thanks to much practise. Though, I've still got a lot to learn about it.

Just recently I created a very low poly model... and I mean LOW!!

It's like Nintendo 64 spec!!

I'm using this as a guinea pig for my inhumane experiments. It's not going to be taken through into next terms work!

This be the newest (and probably best) rig I've made. I've made improvements to the structure, feet, hands and head.

First, I learnt from 'Learning Maya for Game Designers' that the Pelvis should be the first joint made in the entirety of the skeletal structure. Usually I wouldn't bother worrying about the first joint, but it is apparently quite important.

Next learning curve was the feet. Last year I could never get my head around how to actually turn the damn feet around. But now the problems been solved! it's all about grouping the iK's... I wont go into detail. Just see for yourself -



OSU!! DAI SEI KOU!!! Looks simple, but it's been a major hassle for me. During this process I also learnt that when making a NURBs curve to control an iK Handle, it is best to PARENT Constraint instead of a POINT constraint, which is what I had been using.

So, I figured, if this method works for the feet, then it's bound to work for the head. The results came up positive -



And one of the last things with the rig was the double jointed legs. The first time I made this model's rig I put two iK Handles into the leg. This was unnecessary, as one iK Handle can handle the entire double joint. The only thing I had to alter was the position of the locator.



Weighting a low poly model is SO much easier and less hassle then a high one. The model I made last year took me about 2 weeks full attention to get the weights remotely accurate. This one, I finished in about 40 minutes. I had to laugh, otherwise I would have cried.

So, with everything moving as it should, I'll run a few animations just to remind myself what to do and so on.

I must say, I'm getting very pumped up for next term! I can't wait to try this stuff out for real and get a proper cut-scene created!! XD

Moster Derek

I was browsing through one of Jimmie's 'Imagine' magazines and came across a storyboard and monster artist - Derek Thompson. I did some searching around and he's got a blog on here too.

http://derekmonster.blogspot.com/

"Derek is a veteran of the entertainment industry, having worked professionally in comic books, video games and feature films for over 14 years." - Imagine Magazine

His work is pretty incredible. I'm tempted to get hold of his recent DVD release!

Monday, 17 November 2008

Concepts

Some may say it's too early to be concepting characters. BUT! If I'm going to be story boarding later on in the year, then I'm going to need to be prepared.

I've tried mixing around with styles for my main character, Iron. First I attempted Jamie Smart's smooth and blocky style.


I know what you're going to say! "Hang on! That character looks a lot like the one at the top of the page!" Yes, you're right. The character concept here and the one at the top of the page is Iron. I've been drawing this character for a while now, but have never added a different art style other then my own. Sinse he's my own character, I thought I might as well use him for this project and see if I can achieve a good, fitting look for him. Hense the art style research!

Next I tried Jhonen Vasquez's extreme jaggered style

And then tried mixing the two

I'll carry on doing concepts until I'm happy with one style. Once that's sorted I'll apply it to other characters.

More references

It truely amazes me when I discover a game that I've never even heard of. 'How the heck did that slip past?' I ask myself... I dunno, maybe I was drunk for the entirety of that year.

Anyway! This is Legend of Kay, which I believe was on the PS2.


After looking into some of the game screenshots I could see many characters resembling foxes, rabbits and birds, which gave me a strange feeling of deja vu... Yeah... StarFox.

But it doesn't matter, this game has more varriation of foxes, rabbits and birds then StarFox. So it should be more helpful in the long run.



These concept and screenshot references will be handy for making low res. character models. I'm not actually using this as artistic style research. This doesn't exactly fit in with my previous posts.

Images (c) Legend of Kay

Friday, 14 November 2008

Some Death Jr digital art





Images (C) Backbone Entertainment

Away. From. Knowledge.

It looks like the internets finally been fixed. IT'S ABOUT DAMN TIME!


So, I got a bit of catching up to do! And YES I have been doing work over this past couple of weeks! Hense why I'm about to spam this page silly >:)



Right! First off - I've been trying to look into a game that would be a key example of what I am working towards. Something that has an abstract cell shaded style, creature characters and being a 3rd person RPG...

Well luckily for me a game, only just recently released for the Wii, contained all of those things. It's called Death Jr, produced by Backbone Entertainment.


The story sounds simple yet interesting. I was expecting, having a game with Death's son in it, to be more about... well... death; harvesting the human pawns and ultimately do something to cause the Apocalypse, but no!

"It’s a poignant tale that is instructive to today’s youth about the dangers of global warming. Well, not really, but that’s a good one-liner for kids to tell their parents when asked.
DJ, Pandora and his gang are working on a science project in the woods by town collecting cocoons. DJ & Pandora stumble upon -- and accidentally release -- a creature from the one cocoon they shouldn’t have! Furi, the daughter of Mother Nature, has been released and interrupted in her transformation to the ultimate force of evil, or at least that’s what the “Enlarge your evil” marketing blurb promised on the box.
Furi is pissed at DJ and Pandora and goes on a rampage corrupting nature forces into vile creatures, and threatening DJ’s town and even DJ’s dad -- the Grim Reaper -- in the process. Naturally, it’s up to DJ and Pandora to set everything right and stop Furi’s evil transformation before it’s too late."

- Death Jr Producer, James Stanley

Amazing! Not much depth to the story, but very original.

And if that wasn't enough, I discovered that there are comic books of it too!

http://www.deathjr.com/comic.html

http://www.backboneentertainment.com/products/other_media/default.asp

I have got to get my hands on some of them! Until then, I'm keeping hold of Death Jr's concept art.

Saturday, 1 November 2008

Well this sucks...

For some weird reason I can't connect to the Internet at my student house. Me and the lads have concluded that it is probably the router being absolutely shi... rubbish. It's not just me that it's effecting. Ken is also unable to connect for the same weird reason.

So, just to let y'all know, updates are going to be slow for this blog until the problem is fixed. :( For now, the only way I can access the net is at my parent's house.

In the meantime, I've been working a lot with Silo and Maya; taking notes, putting them into practise and generally trying to remember past experiences. So far I've created a low poly character model in Silo, transferred it to Maya, rigged it, weighted it and animated it. All within 3 days.

Looking back, I can see errors with the rig where I haven't parented certain joints, but it's all part of the research. I would post some pictures, but I haven't got them present. I'll try to post them later on.

The other day I also got some handy tips from the training guy (AHHH I can't remember his name) from Zoemode. He certainly had a way with words; I came out of the tutorial feeling boosted and motivated to accomplish more. (A feeling I haven't felt in a long time... well for about 3 years now) I've got a few plans in my head for the coming week. Most of which will involve me making an archive of movement, postures and expressions. I'm going to half-inch my mum and dad's camera and hopefully get some of my house mates to do some mo-cap.